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The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


MUMMY by totmoartsstudio2 on DeviantArt

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart. Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).


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The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession. These D&D 5E Free.


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Mummy - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC: 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more.


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Traditional mummy was created via a long and arduous process of mummifying a body. The corpse that was to become a mummy was first soaked in a preservative substance, such as a carbonate of soda. The soaking was done over the course of several weeks. Then the body was covered with aromatics, such as spices and raisins.


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Mummy Names. As a mummy, they keep names simple: they have aboundance of a's, e's and i's and usually use strong sounds like k's, f's and n's. They give themselves a name after they awake as mummies. Male: Nefer, Thoutmos, Ankanon, Kamehd, Sashta Female: Ankara, Akana, Teferi, Nefer, Isis.


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By Alan McCoy from Dungeons & Dragons: Fundamentals. How to build challenging encounters against a Mummy. Note: This has been prepared utilizing only the 5E Core Rules. The Mummy can be found in the Monster Manual pages 227 - 229. Additional and invaluable information (can be found in the 2E sourcebook:


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MummyHarvesting Table. Instructions: Because this creature is an Undead, the player should roll a Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined).


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Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC: 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration.


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Statistics, Actions, Traits and Abilities of the DnD 5e monster 'Mummy' Deck of Dungeons Blog. RPG Tools. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Downloads. D&D 5e Spell Cards. Mummy. Medium undead, lawful evil. Challenge: 3 / XP: 700. Armor Class: 11 (Natural Armor)


Animal Headed Mummy by kikicianjur on DeviantArt

Centaur Mummy - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Reference.. If the target can see the mummy, the target must succeed on a DC: 12 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same.


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Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy. 1st level (4 slots): command, guiding bolt, shield of faith.


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The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage plus (3d6)necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Mummy lords were a form of undead that rose from the remains of particularly powerful and evil beings. Mummy lords often resembled other mummies, but retained the regalia and weaponry they carried in their former life. Many mummy lords were especially powerful spellcasters, often raised as guardians for the resting place of whomever they served in life. They could inspire utter despair in the.